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1
T. Livii Patavini Historiarum libri qui supersunt
Livy
luv
ertn
unt
ivi
i.ov
lum
rnii
xxxiv
vi6e
eon
vicle
xxxvi
i.nv
ium
viäe
quoll
i.uv
iem
lue
xxi
nle
utem
xxxix
umne
qni
iviu
erv
xxx
ivii
iie
erln
ivie
nni
8e6
nnn
xxxvn
xxv
xxxvm
lux
ecl
iter
iit
liter
loci
mox
enl
coli
ivl
exi
nmne
File:
PDF, 44.89 MB
Tag Anda:
0
/
0
2
Unity 5.x Shaders and Effects Cookbook: Master the art of Shader programming to bring life to your Unity projects (Code Only)
Packt Publishing
Zucconi Alan
,
Lammers Kenneth.
float
7.883194e
float4
3.885781e
_maintex
assets
guid
pragma
tex2d
float2
4.377267e
half4
asset.meta
fileformatversion
pathname
userdata
fileid
4.440892e
8.650331e
float3
2.319045e
assetbundlename
asset
v2f
0.0f
endcg
7.039609e
define
7.105427e
shader
1.0f
cgprogram
assetbundlevariant
licensetype
timecreated
i.uv
void
vertex
sampler2d
graphics.blit
effects
standard
vert
5.329071e
fragment
1.776357e
serializedversion
rendertexture
1.421085e
1.403003e
Tahun:
2015
Bahasa:
english
File:
ZIP, 57.42 MB
Tag Anda:
0
/
0
english, 2015
3
The Unity Shaders Bible: A linear explanation of shaders from beginner to advanced. Improve your game graphics with Unity and become a professional technical artist.
Independently published
Jettelly Publishing
,
Fabrizio Espíndola
shader
unity
function
shaders
texture
float
vertex
tracing
lighting
float4
vector
programming
introduction
float3
v2f
compute
reflection
fixed4
_maintex
coordinates
shadows
operation
surfaces
sphere
ray
fragment
shadow
values
float2
hlsl
frag
output
normals
functions
generate
subshader
corresponds
range
declare
graph
sv_target
tex2d
previous
shaderlab
surface
dimensional
render
input
pipeline
equal
Tahun:
2022
Bahasa:
english
File:
PDF, 45.53 MB
Tag Anda:
5.0
/
5.0
english, 2022
4
The Unity Shaders Bible: A linear shader explanation from beginner to advanced. Improve your game graphics with Unity and become a professional technical artist
Fabrizio Espнndola
,
Pablo Yeber
,
Daniel Santalla
,
,
Martin Clarke
,
Jettelly
shader
unity
function
shaders
texture
float
vertex
tracing
lighting
float4
vector
programming
introduction
float3
v2f
compute
reflection
fixed4
_maintex
coordinates
shadows
operation
surfaces
sphere
ray
fragment
shadow
values
float2
hlsl
frag
output
normals
functions
generate
subshader
corresponds
range
declare
graph
sv_target
tex2d
previous
shaderlab
surface
dimensional
render
input
pipeline
equal
Tahun:
2022
Bahasa:
english
File:
PDF, 45.53 MB
Tag Anda:
5.0
/
5.0
english, 2022
5
The Unity Shaders Bible (version 0.0.7 BETA)
Fabrizio Espíndola
shader
function
texture
vertex
vector
unity
v2f
_maintex
operation
float
fixed4
float4
fragment
coordinates
normals
float3
reflection
shadow
values
frag
output
corresponds
lighting
subshader
generate
declare
hlsl
range
dimensional
sv_target
functions
surface
tex2d
rendering
shaders
input
map
previous
pipeline
zero
allows
pragma
buffer
argument
graph
declared
render
tags
cgprogram
gpu
Tahun:
2021
Bahasa:
english
File:
PDF, 11.69 MB
Tag Anda:
0
/
0
english, 2021
1
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